It’s a solid one to use in your story playthrough until you get better rides. It’s probably one of the first Rare cars you will get if you have bad luck with the Blind Boxes. The Motosaurus is a Rare vehicle that is rather balanced in all of its stats. The campaign takes place on a city map covered with races and challenges laid out along branching paths. ![]() As you complete missions you get all sorts of rewards. The reward spot will give you 1 blind box, the Motosaurus vehicle, and some profile customizations. Hot wheels unleashed secret upgrade Coins that let you buy new cars, gears can upgrade the cars you’ve already got, plus there are customization options, tracks, and blind boxes. Complete that and the node next to it will unlock. An alternate way is to take the right path from the Terror of the Road event up until the Speed Test time attack. The only question is, do I need RNG to get this car? You can, or get lucky if it’s in your store’s rotation. It literally requires you to use the Motosaurus and play the Amazing Drivers event. This is a rather straightforward message. If you take the left, you’ll be met with a Secret node that reads “Amazing Drivers: with a special appearance by Motosaurus” When you get to the Terror of the Road quick race event, you’ll come across two paths you can take. Yes, you trade some of that delicious sense of solitude as you explore its terrible yet beautiful broken world, and yes everything is a little easier, but the boss fights are still riveting, and the Lands Between are still one of the most mysterious, compelling game worlds to explore, filled with lore and secrets for those who wish to seek them out.You’ll encounter a node if you stick to the right path and make your way up. My experience with the Seamless Co-op mod shows how just that little bit more conventionality in Elden Ring can open the game up to people who'd never have even considered playing the game solo. Suffice to say, neither of them so much as made it to the first major boss, Godrick the Grafted. Despite me pouncing at every opportunity to help them, the by-design awkwardness of co-op summoning in the vanilla game meant that there was only so much I could do. I was delighted when a couple of my closest friends (who I'd class as moderate gaming enthusiasts) bought Elden Ring, but I never explicitly recommended it to them, knowing that the rules of its unforgiving and distinctly 'FromSoft' world might be difficult for them to adapt to. That way you'll learn to understand what that developer's really about, and in turn what it is you seek in a game. ![]() Give it a go, try to get to grips with it, and only then start faffing with it. A developer creates a game to be consumed a certain way, and it seems like a basic courtesy to try and understand the experience they're conveying to you. You play it as long as it engages you, then whether you bounce off it or complete it or are for whatever reason 'done' with it, you start exploring ways to refine and tweak the experience if you so wish (which is where mods come in). I think there's merit to playing a game as it was designed to be played before seeking alternative ways to experience it. The funny thing is that I actually agree with some of the above. You're meant to suffer.' 'Why would you want to mod a game that's so perfectI?!? What's wrong with you PC people?' Now, I can already hear the shrieks of the zealots who believe that as soon as you summon a player to help you beat Hoarah Loux at the 67th time of asking you've somehow bastardised your entire Elden Ring experience and should have your license to play any FromSoft game revoked 'It's not how they want you to play it,' 'You don't get it. RELATED: I Never Thought I'd Say This, But Dark Souls Needs A Remake
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